How to Fish Difficulty Settings: Easy, Normal & Hard
Patch 1.0.9 added Easy and Hard alongside the previous default Normal setting: Easy gives creatures 25% less health and 50% less damage, while Hard gives them 25% more health and 25% more damage.
Guide evidence checked
- Easy health
- Creatures have 25% less
- Easy damage
- Creatures deal 50% less
- Hard health
- Creatures have 25% more
- Hard damage
- Creatures deal 25% more
Official difficulty modifiers
| Setting | Creature health | Creature damage |
|---|---|---|
| Easy | 25% less | 50% less |
| Normal | Previous default balance | Previous default balance |
| Hard | 25% more | 25% more |
Choose the setting for your goal
Use Easy to learn boss movement, reduce failed story attempts, or rehearse a timed route. Use Normal for the launch-equivalent balance and Hard when the group wants longer, more punishing encounters.
The official patch documents combat modifiers but does not publish a general achievement-disable warning. Community players report Bean unlocking on Easy; keep that claim community-labeled until an official source confirms it.
FAQ
What does Easy mode change?
Creatures have 25% less health and deal 50% less damage.
What does Hard mode change?
Creatures have 25% more health and deal 25% more damage.
Evidence log
Sources
- Official Steam patch notesLevel A
- Steam Global AchievementsLevel A-
- Official Steam store pageLevel A